On 13 May 2016, at 14:08, Hans Hagen
wrote: On 5/13/2016 1:55 PM, Hans Åberg wrote:
On 13 May 2016, at 13:35, Hans Hagen
wrote: On 5/13/2016 1:07 PM, Hans Åberg wrote:
On 13 May 2016, at 12:22, Hans Hagen
wrote: in principle one can make∫and \int but that has other side effects
What side effect do you have in mind here?
using it as normal character .. it's often harder to turn off features than to turn on
and making all those characters active by default is not a good idea
The use in the source code helps readability of math formulas, though.
it's no problem to make a module that supports that but it will never be default (some \mathcommand's represent base characters then become larger for instance while the corresponding base character is fixed in size), so ∫ by default is the character and not the 'adapting construct' (tex often has many commands for the same symbol doing different things)
Currently, there is a problem with the lack of efficient Unicode input methods: symbol table and copy-paste are slow. But perhaps in the future, more might want to use it. There may not be so many symbols: the “large operators" in the Tex Book, p. 435, though Unicode have more, and some others like √ U+221A for \sqrt. I could not make your code working - does it require a later LuaTex version (than 0.80.0)?