[NTG-context] Problem with shading when using rotation (Metapost)

Fabrice Couvreur fabrice1.couvreur at gmail.com
Sat Feb 29 11:01:27 CET 2020


Hi,
Sorry to come back with my match problem. In fact, I do not understand why
a rotation of 90 influences the degraded color of the ends of the matches.
Thank you.
Fabrice

\starttext
\startMPcode

  def match (expr alpha, pos) =
    numeric l;
    l = 4.6cm;
    picture pic;
    pic = image (
    fill unitsquare xscaled 4cm  yscaled 0.2cm  withcolor yellow ;
    fill origin -- (4cm,0) -- (4.1cm,-0.05cm) --  (0.1cm,-0.05cm) --
    cycle withcolor(.6yellow + black);
    draw origin -- (0,0.2cm) -- (4cm,0.2cm) -- (4cm,0) -- (4.1cm,-0.05cm)
    -- (0.1cm,-0.05cm) -- cycle ;
    fill fullcircle xyscaled (0.5cm,0.44cm) shifted (4.125cm,0.1cm) shaded
    withshademethod "circular"
    withshadefactor 0.75
    withshadecolors (white,red););
    draw (fullcircle xyscaled (0.5cm,0.44cm) shifted (4.125cm,0.1cm));
    draw pic rotated alpha shifted pos;
    enddef;

    picture house ;
    house = image (
    match(90,(0,0));
    match(0,(0,0));
    match(90,(l,0));
    match(120,(l,l));
    match(60,(0,l)););

    draw house;

\stopMPcode
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