[NTG-context] Animations

Wolfgang Schuster schuster.wolfgang at googlemail.com
Tue Nov 2 09:39:23 CET 2010

Hi Hans,

this is a feature request regarding fieldstack based animations.

Since i want to use fieldstacks in one of my modules i’m looking for
a simple to use interface to produce animations, for the moment i create
a symbol for each frame and put them together with a fieldstack.

For latex there is a package called animate [1] which provides a environment
to produce animations with buttons for navigation (just a take a look at
the examples in the manual, code is not relevant for us).

I wrote now a short dummy module [1] to demonstrate how this could look
in context, the first file [1] contains a few example, the environment
is inspired by \startoverlay/\stopoverlay but it needs a alternative
method to allow loops (look at the third example in this file).

The second test file shows which navigation buttons i want for such
a module, the are “first frame”, “previous frame”, “play” and “stop”
animation, “next frame” and “last frame”. As a alternative one can
produce a animation with a overlay button only with a symbol on the
first frame to indicate a interactive element.

[1] http://ctan.org/tex-archive/macros/latex/contrib/animate/animate.pdf
[2] http://bitbucket.org/wolfs/animation/src/tip/files/
[3] http://bitbucket.org/wolfs/animation/src/tip/files/animation-1.tex
[4] http://bitbucket.org/wolfs/animation/src/tip/files/animation-2.tex


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