[NTG-context] ConTeXt + asymptote

Taco Hoekwater taco at elvenkind.com
Tue Apr 25 10:02:23 CEST 2006



Hans Hagen wrote:
> 
> looks parsable

But you see only a small bit of the actual output ;-)

 From Mojca:

>>Whoever is game can start with the diff below, but I'm also not sure
>>it's worth it.  My ideal figure program:
>>
>>1. Agnostic about the tex engine (tex/latex/context), easy to integrate
>>   with any of them.  MP is good here.
>>2. 3D built in.

I've asked this to a wide range of people and have never, ever gotten an
answer that is even close to usable for development purposes:

   What is actually needed to make it easy to do 3D in MP?

>>3. Modern color models (cmyk, transparency)

cmyk color model is older.much than rgb :-)

It would not be hard to add the cmyk color space, but transparancy can 
not easily be done in PostScript output (it would require overlap
removal code, and that is not present at all).

>>4. Decent syntax.  MP is a bit ghastly, and writing macros is horrible
>>   esp. with vardefs.  I prefer a non-macro language, and asymptote is
>>   good that way
>>  

True. But then again, you do not _really_ need vardef macros.

Cheers, Taco


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