<div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Jun 17, 2015 at 7:09 PM, Graham Douglas <span dir="ltr"><<a href="mailto:firstname.lastname@example.org" target="_blank">email@example.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<pre><div><div class="h5"><br></div></div>Thanks Luigi, yes that's exactly what I was referring to. I have previously done a
full port of LuaTex (ver 0.76) to a native Windows build with Visual studio (no MinGW32 involved)
but I just want to use MinGW32 for version 0.80 --- nothing urgent, I just
like to check the builds for new releases.
Just want to rule in or out whether the 0.80 build scripts are temporarily
broken for Windows/MinGW32 at the moment.
Graham</pre></div></blockquote><div>I think that I can check a win32/mingw build, </div><div>but I need some help on how to install the right toolchain --- what to install from where and so on.</div><div>Cross compiling from linux works ok, but I think that some things (i.e. makinfo) are executed under linux,</div><div>so they could be outdated under windows/mingw.</div><div><br></div><div><br></div></div><br clear="all"><div><br></div>-- <br><div class="gmail_signature">luigi<br></div>