A macro which gives a random name
Hi everyone, In the example below I define a macro which chooses at random a name from a list of names. But I wonder whether this can be done in a more clever way without using a numerical macro created with math.random in Lua. The shortcoming of the macro below is that before hand I must know the nomber of elements in the list of names (for instance 5 in the example below), while it may happen that I need to create as many as random names that there are elements in the list, but sometimes I don’t know what is this number. Thanks for any insight and help. Best regards: OK %%%% begin random-names.tex \setuprandomize[2015] % set a seed \starttext \startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode \define[3]\RandomName{% \setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}} \define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}} \dorecurse{10}{\RandomName{FunctionNumber}{1}{5}% Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par} \stoptext %%%% begin random-names.tex
Am 18.04.2015 um 18:55 schrieb Otared Kavian
: Hi everyone,
In the example below I define a macro which chooses at random a name from a list of names. But I wonder whether this can be done in a more clever way without using a numerical macro created with math.random in Lua. The shortcoming of the macro below is that before hand I must know the nomber of elements in the list of names (for instance 5 in the example below), while it may happen that I need to create as many as random names that there are elements in the list, but sometimes I don’t know what is this number.
Thanks for any insight and help. Best regards: OK %%%% begin random-names.tex \setuprandomize[2015] % set a seed
\starttext
\startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode
\define[3]\RandomName{% \setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}} \define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}}
\dorecurse{10}{\RandomName{FunctionNumber}{1}{5}% Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par}
\stoptext %%%% begin random-names.tex
You can access the size of your Name table with #Name but have to replace # with \letterhash when you use it in a TeX command because # is already taken for the TeX arguments. \starttext \startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode \define\RandomFunctionName {\startlua local listsize = \letterhash Name ; local randomvalue = math.random(1,listsize) ; context(Name[randomvalue]) \stoplua} \dorecurse{10}{Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par} \stoptext Wolfgang
Hi Wolfgang, Thanks for your attention, but the problem with your solution is that each instance of \RandomFunctionName changes the name chosen, but I need something wihich remains the same name within a given situation (say each problem) but changes from problem to problem. For instance when using your solution with the source code Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$. gives: Give an example of a function 𝐺 : R ⟶ R which has a derivative only at the origin, and such that 𝑊(0) = 1. while what I need is Give an example of a function 𝐺 : R ⟶ R which has a derivative only at the origin, and such that G(0) = 1. (The macro I sent earlier does this, but unfortunately it cannot use the solution you sent). Is there a solution ? Best regards: OK
On 18 Apr 2015, at 19:23, Wolfgang Schuster
wrote: Am 18.04.2015 um 18:55 schrieb Otared Kavian
: Hi everyone,
In the example below I define a macro which chooses at random a name from a list of names. But I wonder whether this can be done in a more clever way without using a numerical macro created with math.random in Lua. The shortcoming of the macro below is that before hand I must know the nomber of elements in the list of names (for instance 5 in the example below), while it may happen that I need to create as many as random names that there are elements in the list, but sometimes I don’t know what is this number.
Thanks for any insight and help. Best regards: OK %%%% begin random-names.tex \setuprandomize[2015] % set a seed
\starttext
\startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode
\define[3]\RandomName{% \setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}} \define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}}
\dorecurse{10}{\RandomName{FunctionNumber}{1}{5}% Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par}
\stoptext %%%% begin random-names.tex
You can access the size of your Name table with #Name but have to replace # with \letterhash when you use it in a TeX command because # is already taken for the TeX arguments.
\starttext
\startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode
\define\RandomFunctionName {\startlua local listsize = \letterhash Name ; local randomvalue = math.random(1,listsize) ; context(Name[randomvalue]) \stoplua}
\dorecurse{10}{Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par}
\stoptext
Wolfgang
___________________________________________________________________________________ If your question is of interest to others as well, please add an entry to the Wiki!
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Hi again Wolfgang, Thanks to your hint, I could solve the problem… In case someone else would encounter a similar problem to solve, below is a macro which chooses an element from a list, it creates a control sequence (CS) containing that element and it keeps the CS until the next time the macro is invoked again to choose another element. Thanks again and best regards: OK %%%% begin choose-element.tex \setuprandomize[1989] % set a seed \starttext % here is a list from which a name is chosen \startluacode ListOfNames = {'F', 'G', 'u', 'v', 'W'} \stopluacode % this macro has two arguments: % the first argument is the control sequence name attached to Chosen, % the second argument is the name of the list from which something is chosen \define[2]\RandomChoice{% \setevalue{Chosen#1}{\ctxlua{% local listsize = \letterhash #2 ; local LName = #2 ; tex.print(LName[math.random(1,listsize)])}}} \dorecurse{10}{\RandomChoice{Function}{ListOfNames}% Give an example of a function $\ChosenFunction : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that ${\ChosenFunction}'(0) = 1$.\par \hairline\par} \stoptext %%%% end choose-element.tex
On 18 Apr 2015, at 19:23, Wolfgang Schuster
wrote: Am 18.04.2015 um 18:55 schrieb Otared Kavian
: Hi everyone,
In the example below I define a macro which chooses at random a name from a list of names. But I wonder whether this can be done in a more clever way without using a numerical macro created with math.random in Lua. The shortcoming of the macro below is that before hand I must know the nomber of elements in the list of names (for instance 5 in the example below), while it may happen that I need to create as many as random names that there are elements in the list, but sometimes I don’t know what is this number.
Thanks for any insight and help. Best regards: OK %%%% begin random-names.tex \setuprandomize[2015] % set a seed
\starttext
\startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode
\define[3]\RandomName{% \setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}} \define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}}
\dorecurse{10}{\RandomName{FunctionNumber}{1}{5}% Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par}
\stoptext %%%% begin random-names.tex
You can access the size of your Name table with #Name but have to replace # with \letterhash when you use it in a TeX command because # is already taken for the TeX arguments.
\starttext
\startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode
\define\RandomFunctionName {\startlua local listsize = \letterhash Name ; local randomvalue = math.random(1,listsize) ; context(Name[randomvalue]) \stoplua}
\dorecurse{10}{Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par}
\stoptext
Wolfgang
___________________________________________________________________________________ If your question is of interest to others as well, please add an entry to the Wiki!
maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr/projects/contextrev/ wiki : http://contextgarden.net ___________________________________________________________________________________
On 4/18/2015 10:24 PM, Otared Kavian wrote:
Hi again Wolfgang,
Thanks to your hint, I could solve the problem… In case someone else would encounter a similar problem to solve, below is a macro which chooses an element from a list, it creates a control sequence (CS) containing that element and it keeps the CS until the next time the macro is invoked again to choose another element.
Thanks again and best regards: OK
%%%% begin choose-element.tex \setuprandomize[1989] % set a seed
\starttext
% here is a list from which a name is chosen \startluacode ListOfNames = {'F', 'G', 'u', 'v', 'W'} \stopluacode
% this macro has two arguments: % the first argument is the control sequence name attached to Chosen, % the second argument is the name of the list from which something is chosen \define[2]\RandomChoice{% \setevalue{Chosen#1}{\ctxlua{% local listsize = \letterhash #2 ; local LName = #2 ; tex.print(LName[math.random(1,listsize)])}}}
\dorecurse{10}{\RandomChoice{Function}{ListOfNames}% Give an example of a function $\ChosenFunction : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that ${\ChosenFunction}'(0) = 1$.\par \hairline\par}
\stoptext %%%% end choose-element.tex
\starttext \startluacode local FunctionNames = { "G" , "W" } local FunctionName = FunctionNames[1] function document.SetFunctionNames(list) FunctionNames = utilities.parsers.settings_to_array(list) end function document.GetFunctionName(new) if new then FunctionName = FunctionNames[math.random(1,#FunctionNames)] end context(FunctionName) end \stopluacode \def\SetFunctionNames[#1]{\ctxlua{document.SetFunctionNames("#1")}} \def\NewFunctionName {\ctxlua{document.GetFunctionName(true)}} \def\GetFunctionName {\ctxlua{document.GetFunctionName()}} \SetFunctionNames[a,b,c,d] \dorecurse{10}{ Give an example of a function $\NewFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\GetFunctionName(0) = 1$. \par \hairline\par } \stoptext
On 18 Apr 2015, at 19:23, Wolfgang Schuster
wrote: Am 18.04.2015 um 18:55 schrieb Otared Kavian
: Hi everyone,
In the example below I define a macro which chooses at random a name from a list of names. But I wonder whether this can be done in a more clever way without using a numerical macro created with math.random in Lua. The shortcoming of the macro below is that before hand I must know the nomber of elements in the list of names (for instance 5 in the example below), while it may happen that I need to create as many as random names that there are elements in the list, but sometimes I don’t know what is this number.
Thanks for any insight and help. Best regards: OK %%%% begin random-names.tex \setuprandomize[2015] % set a seed
\starttext
\startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode
\define[3]\RandomName{% \setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}} \define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}}
\dorecurse{10}{\RandomName{FunctionNumber}{1}{5}% Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par}
\stoptext %%%% begin random-names.tex
You can access the size of your Name table with #Name but have to replace # with \letterhash when you use it in a TeX command because # is already taken for the TeX arguments.
\starttext
\startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode
\define\RandomFunctionName {\startlua local listsize = \letterhash Name ; local randomvalue = math.random(1,listsize) ; context(Name[randomvalue]) \stoplua}
\dorecurse{10}{Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par}
\stoptext
Wolfgang
___________________________________________________________________________________ If your question is of interest to others as well, please add an entry to the Wiki!
maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr/projects/contextrev/ wiki : http://contextgarden.net ___________________________________________________________________________________
___________________________________________________________________________________ If your question is of interest to others as well, please add an entry to the Wiki!
maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr/projects/contextrev/ wiki : http://contextgarden.net ___________________________________________________________________________________
-- ----------------------------------------------------------------- Hans Hagen | PRAGMA ADE Ridderstraat 27 | 8061 GH Hasselt | The Netherlands tel: 038 477 53 69 | voip: 087 875 68 74 | www.pragma-ade.com | www.pragma-pod.nl -----------------------------------------------------------------
Hi Hans, Many thanks for your wonderful code… I modified a little bit the names you use in your code so that it may be used for other purposes as well (for instance if one wishes to select at random a certain number of exercises from different subsets among a huge a dataset of problems). Again, for other people's possible needs, I put the modified code below (I don’t know in what category one might put your solution on the Wiki). If I may ask three questions in order to understand better your code, I would like to know 1) Why is it necessary to have this line (please see below) local ListOfNames = { "G" , "W » } in the luacode. Is it only a sort of intitialisation? 2) You use a built-in function utilities.parsers.settings_to_array(list) is it a ConTeXt function defined somewhere in the core, or a Lua function? 3) Assuming one has a list of names in a file names (say in a comma separated format) in a file named my-list.tex how is it possible to use it in \SetListOfFunctionNames? Using \SetListOfFunctionNames[\input named my-list.tex] results in an error since \directlua does not accept \input. Best regards: OK %%%% begin choose-random-names.tex by Hans \startluacode local ListOfNames = { "G" , "W" } local ChosenName = ListOfNames[1] function document.SetListOfNames(list) ListOfNames = utilities.parsers.settings_to_array(list) end function document.GetChosenName(new) if new then ChosenName = ListOfNames[math.random(1,#ListOfNames)] end context(ChosenName) end \stopluacode \def\SetListOfFunctionNames[#1]{\ctxlua{document.SetListOfNames("#1")}} \def\NewFunctionName {\ctxlua{document.GetChosenName(true)}} \def\FunctionName {\ctxlua{document.GetChosenName()}} \SetListOfFunctionNames[a,b,c,d] \dorecurse{10}{ Give an example of a function $\NewFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\FunctionName(0) = 1$. \par \hairline\par } \stoptext %%%% end choose-random-names.tex by Hans
On 18 Apr 2015, at 22:36, Hans Hagen
wrote: On 4/18/2015 10:24 PM, Otared Kavian wrote:
Hi again Wolfgang,
Thanks to your hint, I could solve the problem… In case someone else would encounter a similar problem to solve, below is a macro which chooses an element from a list, it creates a control sequence (CS) containing that element and it keeps the CS until the next time the macro is invoked again to choose another element.
Thanks again and best regards: OK
%%%% begin choose-element.tex \setuprandomize[1989] % set a seed
\starttext
% here is a list from which a name is chosen \startluacode ListOfNames = {'F', 'G', 'u', 'v', 'W'} \stopluacode
% this macro has two arguments: % the first argument is the control sequence name attached to Chosen, % the second argument is the name of the list from which something is chosen \define[2]\RandomChoice{% \setevalue{Chosen#1}{\ctxlua{% local listsize = \letterhash #2 ; local LName = #2 ; tex.print(LName[math.random(1,listsize)])}}}
\dorecurse{10}{\RandomChoice{Function}{ListOfNames}% Give an example of a function $\ChosenFunction : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that ${\ChosenFunction}'(0) = 1$.\par \hairline\par}
\stoptext %%%% end choose-element.tex
\starttext
\startluacode local FunctionNames = { "G" , "W" } local FunctionName = FunctionNames[1]
function document.SetFunctionNames(list) FunctionNames = utilities.parsers.settings_to_array(list) end function document.GetFunctionName(new) if new then FunctionName = FunctionNames[math.random(1,#FunctionNames)] end context(FunctionName) end \stopluacode
\def\SetFunctionNames[#1]{\ctxlua{document.SetFunctionNames("#1")}} \def\NewFunctionName {\ctxlua{document.GetFunctionName(true)}} \def\GetFunctionName {\ctxlua{document.GetFunctionName()}}
\SetFunctionNames[a,b,c,d]
\dorecurse{10}{ Give an example of a function $\NewFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\GetFunctionName(0) = 1$. \par \hairline\par }
\stoptext
On 18 Apr 2015, at 19:23, Wolfgang Schuster
wrote: Am 18.04.2015 um 18:55 schrieb Otared Kavian
: Hi everyone,
In the example below I define a macro which chooses at random a name from a list of names. But I wonder whether this can be done in a more clever way without using a numerical macro created with math.random in Lua. The shortcoming of the macro below is that before hand I must know the nomber of elements in the list of names (for instance 5 in the example below), while it may happen that I need to create as many as random names that there are elements in the list, but sometimes I don’t know what is this number.
Thanks for any insight and help. Best regards: OK %%%% begin random-names.tex \setuprandomize[2015] % set a seed
\starttext
\startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode
\define[3]\RandomName{% \setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}} \define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}}
\dorecurse{10}{\RandomName{FunctionNumber}{1}{5}% Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par}
\stoptext %%%% begin random-names.tex
You can access the size of your Name table with #Name but have to replace # with \letterhash when you use it in a TeX command because # is already taken for the TeX arguments.
\starttext
\startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode
\define\RandomFunctionName {\startlua local listsize = \letterhash Name ; local randomvalue = math.random(1,listsize) ; context(Name[randomvalue]) \stoplua}
\dorecurse{10}{Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par}
\stoptext
Wolfgang
___________________________________________________________________________________ If your question is of interest to others as well, please add an entry to the Wiki!
maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr/projects/contextrev/ wiki : http://contextgarden.net ___________________________________________________________________________________
___________________________________________________________________________________ If your question is of interest to others as well, please add an entry to the Wiki!
maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr/projects/contextrev/ wiki : http://contextgarden.net ___________________________________________________________________________________
--
----------------------------------------------------------------- Hans Hagen | PRAGMA ADE Ridderstraat 27 | 8061 GH Hasselt | The Netherlands tel: 038 477 53 69 | voip: 087 875 68 74 | www.pragma-ade.com | www.pragma-pod.nl ----------------------------------------------------------------- ___________________________________________________________________________________ If your question is of interest to others as well, please add an entry to the Wiki!
maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr/projects/contextrev/ wiki : http://contextgarden.net ___________________________________________________________________________________
On 4/19/2015 9:51 AM, Otared Kavian wrote:
Hi Hans,
Many thanks for your wonderful code… I modified a little bit the names you use in your code so that it may be used for other purposes as well (for instance if one wishes to select at random a certain number of exercises from different subsets among a huge a dataset of problems). Again, for other people's possible needs, I put the modified code below (I don’t know in what category one might put your solution on the Wiki).
If I may ask three questions in order to understand better your code, I would like to know
1) Why is it necessary to have this line (please see below) local ListOfNames = { "G" , "W » } in the luacode. Is it only a sort of intitialisation?
i just wanted a starting point (after all you put them in there) but you can start out local ListOfNames = { "unset" }
2) You use a built-in function utilities.parsers.settings_to_array(list) is it a ConTeXt function defined somewhere in the core, or a Lua function?
no, one of the context ones (see cld manual for more) ... lots of such helpers
3) Assuming one has a list of names in a file names (say in a comma separated format) in a file named my-list.tex how is it possible to use it in \SetListOfFunctionNames? Using \SetListOfFunctionNames[\input named my-list.tex] results in an error since \directlua does not accept \input.
something string.strip(io.loaddata(resolvers.findfile("foo.txt"))) or \cldloadfile{foo.txt}
Best regards: OK %%%% begin choose-random-names.tex by Hans \startluacode local ListOfNames = { "G" , "W" } local ChosenName = ListOfNames[1]
function document.SetListOfNames(list) ListOfNames = utilities.parsers.settings_to_array(list) end function document.GetChosenName(new) if new then ChosenName = ListOfNames[math.random(1,#ListOfNames)] end context(ChosenName) end \stopluacode
\def\SetListOfFunctionNames[#1]{\ctxlua{document.SetListOfNames("#1")}} \def\NewFunctionName {\ctxlua{document.GetChosenName(true)}} \def\FunctionName {\ctxlua{document.GetChosenName()}}
\SetListOfFunctionNames[a,b,c,d]
\dorecurse{10}{ Give an example of a function $\NewFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\FunctionName(0) = 1$. \par \hairline\par }
\stoptext %%%% end choose-random-names.tex by Hans
On 18 Apr 2015, at 22:36, Hans Hagen
wrote: On 4/18/2015 10:24 PM, Otared Kavian wrote:
Hi again Wolfgang,
Thanks to your hint, I could solve the problem… In case someone else would encounter a similar problem to solve, below is a macro which chooses an element from a list, it creates a control sequence (CS) containing that element and it keeps the CS until the next time the macro is invoked again to choose another element.
Thanks again and best regards: OK
%%%% begin choose-element.tex \setuprandomize[1989] % set a seed
\starttext
% here is a list from which a name is chosen \startluacode ListOfNames = {'F', 'G', 'u', 'v', 'W'} \stopluacode
% this macro has two arguments: % the first argument is the control sequence name attached to Chosen, % the second argument is the name of the list from which something is chosen \define[2]\RandomChoice{% \setevalue{Chosen#1}{\ctxlua{% local listsize = \letterhash #2 ; local LName = #2 ; tex.print(LName[math.random(1,listsize)])}}}
\dorecurse{10}{\RandomChoice{Function}{ListOfNames}% Give an example of a function $\ChosenFunction : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that ${\ChosenFunction}'(0) = 1$.\par \hairline\par}
\stoptext %%%% end choose-element.tex
\starttext
\startluacode local FunctionNames = { "G" , "W" } local FunctionName = FunctionNames[1]
function document.SetFunctionNames(list) FunctionNames = utilities.parsers.settings_to_array(list) end function document.GetFunctionName(new) if new then FunctionName = FunctionNames[math.random(1,#FunctionNames)] end context(FunctionName) end \stopluacode
\def\SetFunctionNames[#1]{\ctxlua{document.SetFunctionNames("#1")}} \def\NewFunctionName {\ctxlua{document.GetFunctionName(true)}} \def\GetFunctionName {\ctxlua{document.GetFunctionName()}}
\SetFunctionNames[a,b,c,d]
\dorecurse{10}{ Give an example of a function $\NewFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\GetFunctionName(0) = 1$. \par \hairline\par }
\stoptext
On 18 Apr 2015, at 19:23, Wolfgang Schuster
wrote: Am 18.04.2015 um 18:55 schrieb Otared Kavian
: Hi everyone,
In the example below I define a macro which chooses at random a name from a list of names. But I wonder whether this can be done in a more clever way without using a numerical macro created with math.random in Lua. The shortcoming of the macro below is that before hand I must know the nomber of elements in the list of names (for instance 5 in the example below), while it may happen that I need to create as many as random names that there are elements in the list, but sometimes I don’t know what is this number.
Thanks for any insight and help. Best regards: OK %%%% begin random-names.tex \setuprandomize[2015] % set a seed
\starttext
\startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode
\define[3]\RandomName{% \setevalue{Named#1}{\ctxlua{tex.print(math.random(#2,#3))}}} \define\RandomFunctionName{\ctxlua{tex.print(Name[\NamedFunctionNumber])}}
\dorecurse{10}{\RandomName{FunctionNumber}{1}{5}% Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par}
\stoptext %%%% begin random-names.tex
You can access the size of your Name table with #Name but have to replace # with \letterhash when you use it in a TeX command because # is already taken for the TeX arguments.
\starttext
\startluacode Name = {'F', 'G', 'u', 'v', 'W'} \stopluacode
\define\RandomFunctionName {\startlua local listsize = \letterhash Name ; local randomvalue = math.random(1,listsize) ; context(Name[randomvalue]) \stoplua}
\dorecurse{10}{Give an example of a function $\RandomFunctionName : {\Bbb R} \longrightarrow {\Bbb R}$ which has a derivative only at the origin, and such that $\RandomFunctionName(0) = 1$.\par \hairline\par}
\stoptext
Wolfgang
___________________________________________________________________________________ If your question is of interest to others as well, please add an entry to the Wiki!
maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr/projects/contextrev/ wiki : http://contextgarden.net ___________________________________________________________________________________
___________________________________________________________________________________ If your question is of interest to others as well, please add an entry to the Wiki!
maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr/projects/contextrev/ wiki : http://contextgarden.net ___________________________________________________________________________________
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----------------------------------------------------------------- Hans Hagen | PRAGMA ADE Ridderstraat 27 | 8061 GH Hasselt | The Netherlands tel: 038 477 53 69 | voip: 087 875 68 74 | www.pragma-ade.com | www.pragma-pod.nl ----------------------------------------------------------------- ___________________________________________________________________________________ If your question is of interest to others as well, please add an entry to the Wiki!
maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr/projects/contextrev/ wiki : http://contextgarden.net ___________________________________________________________________________________
___________________________________________________________________________________ If your question is of interest to others as well, please add an entry to the Wiki!
maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://tex.aanhet.net archive : http://foundry.supelec.fr/projects/contextrev/ wiki : http://contextgarden.net ___________________________________________________________________________________
-- ----------------------------------------------------------------- Hans Hagen | PRAGMA ADE Ridderstraat 27 | 8061 GH Hasselt | The Netherlands tel: 038 477 53 69 | voip: 087 875 68 74 | www.pragma-ade.com | www.pragma-pod.nl -----------------------------------------------------------------
participants (3)
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Hans Hagen
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Otared Kavian
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Wolfgang Schuster