Am 19.07.23 um 14:07 schrieb Taco Hoekwater:
> First, find the actual point along the curve of the wave you want, then you can ask for the direction of the wave at that time, and its point:
Thank you!
> pair itime, iangle, boatpos;
>
> itime = (wave[3] intersectiontimes ((xpos,0)--(xpos,infinity)));
> iangle = direction (xpart itime) of wave[3];
> boatpos = (point (xpart itime) of wave[3]) shifted (-5,0); % shift to center horizontally
There was still an error that I introduced:
The boat on the first page is already way in, while on the last page it
falls over the edge of the world.
I fixed several other things and drew a nicer boat. Feel free to use it.
Hraban
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