How about including Lua library loading in the tutorial? The
discussion of converting from pre-formats like Markdown seems like a
good starting point for demonstrating how to load Lua libraries and
integrate procedural programming into a ConTeXt workflow.
Hopefully I will be there, still rounding up the cash but it looks
like I might make it.
On Wed, Aug 25, 2010 at 11:17 AM, Hans Hagen
On 25-8-2010 10:05, Steffen Wolfrum wrote:
Am 24.08.2010 um 20:37 schrieb Oliver Buerschaper:
Hi all,
Today I started preparations for my activities at the ConTeXt meeting.
There are two small lua tutorials in the program, and I am looking for input on both. There is one that is supposed to be a general beginner's introduction, and one specifically about fonts.
For both, I am looking for input on what subjects I should cover?
Since both tutorials will end up as articles/wiki pages, it makes sense to ask everybody on the list for input (but requests by actual attendees will be scored considerably higher).
Perhaps some example to modify a font at runtime? I don't know whether that's possible at all, but if yes, it would be great to see how one could modify kerning tables etc. Often a font needs to be groomed but its license places some restrictions on modifying the file itself...
+1
This is somewhat tricky. Actually I had a mechanism for that but I discarded the code. However there will be a feature like that some day as it needs a rather tight integration in the core of context's font handling. (btw, there is a feature for type 1 fonts that adds 'missing' kerns based on shape codes).
Hans
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