I have been using ConTeXt (X86 64bits) on my mac mini Apple Silicon M1 and it works well using Rosetta translation for the M1. I recently installed the ARM 64bits version (separately from the X86 64bits version) which I assume does not require translation using Rosetta. However I had a error with the lmt_shade command in the ARM 64bits ConTeXt verson but not in with the X86 64bits version of ConTeXt. The MWE is shown below. This is actually taken from the LuaMetaFun manual. I also noticed that some figures are missing in the manual (Chapter 7, Shade) which is part of the ARM 64bit tree but not in the manual in the X86 64bits tree. That arm version was an experiment so it's definitely not in sync with
On 2/23/2021 5:51 PM, Keith McKay wrote: the latest luametatex/lmtx combination. It was crosscompiled on an intel mac which took ages so it stuck as experiment. Because th eintel bin runs on the arm mac it has a low priority (unless someone donates an arm mini to the farm). So, forget about the arm apple bins for now. We do generate windows arm but that's because it's easy to do, boit that we have a machine to test if it actually works. Btw, in the latest upload the metafun manual should compile ok (Otared tested till we had all working in lmtx which does some things differnetly deep down; there were also some resources missing). Hans ----------------------------------------------------------------- Hans Hagen | PRAGMA ADE Ridderstraat 27 | 8061 GH Hasselt | The Netherlands tel: 038 477 53 69 | www.pragma-ade.nl | www.pragma-pod.nl -----------------------------------------------------------------