Hraban (and others), You got me thinking so I added this code to end of your code as a bit of fun. It's code from the luametafun manual to which I added two and a half lines. Best Wishes Keith %%%%%%%%%%%%%%% \startMPcode vardef tst (expr x, y, i, n) = definecolor [ name = "MyColor1", r = uniformdeviate(1), g = uniformdeviate(1), b = uniformdeviate(1) ] ; definecolor [ name = "MyColor2", r = uniformdeviate(1), g = uniformdeviate(1), b = uniformdeviate(1) ] ; draw lmt_outline [ text = "Ein", kind = "both", fillcolor = "MyColor1", drawcolor = "MyColor2", rulethickness = 1/2, ]ysized (30+5*i/n) shifted (10x,10y) rotatedaround(origin,uniformdeviate(360)); enddef ; draw lmt_poisson [ width = 20, height = 20, distance = 1, count = 20, macro = "tst" arguments = 4, ] xsized 6cm ; \stopMPcode On 08/07/2023 15:28, Henning Hraban Ramm wrote:
Am 08.07.23 um 15:14 schrieb Keith McKay:
I played about with the number of shadow layers and added a wee bit randomness which gave a nice effect. See the code below and the attached png.
Good idea, makes sense for big text – my captions are only 8pt, there 10 layers are already a lot, and the randomness doesn’t make a difference.
For titles, it would be nice to apply lmt_poisson to arbitrary paths.
I wonder what’s possible if we don’t _draw_ lmt_outline but use it as a base for more fun…
Hraban ___________________________________________________________________________________
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