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Am Thu, 28 Oct 2010 14:33:03 +0200 schrieb Hans Hagen:
On 28-10-2010 10:34, Ulrike Fischer wrote:
Even if unicode would have a code point for every symbol: At first my problem is not _where_ to map a glyph but _how_ to do it. And at second: Chess games and boards are typeset with commands so it doesn't matter much where a glyph is in a font as long as all chess fonts use the same standard so that you can switch fonts without problems. The standard used by chessfss is (for historical reasons) the font chart of the skak/skaknew fonts.
\directlua{fonts.otf.char("glyphname")}
Should work.
No, it doesn't work. \directlua{fonts.otf.char("c140")} doesn't give the King ("c140", \char140) but an "aring" due to the entry unicodes={...,c140={ 229, 140 },...} in temp-pirat.lua generated by luaoftload. \documentclass{article} \usepackage{luaotfload} \pagestyle{empty} \begin{document} \font\test={name:Chess Figurine Pirat} \test \char140 \directlua{fonts.otf.char("c140")} \end{document} So how can I change the fontdata so that \directlua{fonts.otf.char("c140")} gives the correct glyph? And when I have corrected the fontdata, is there a way (besides using a fea-file) to manipulate the fontdata so that the input "K" outputs the glyph "c140"? -- Ulrike Fischer