Vit Zyka wrote:
Hans Hagen wrote:
Taco Hoekwater wrote:
Hans Hagen wrote:
Vit Zyka wrote:
Dear Metafun Wizards,
I have noticed some strange behaviour with box shading. It works OK until some number of shadings. Please see example: http://typokvitek.com/tmp/shade-many.pdf Any idea for solving? Next not-minimal but small and illustrative example can help.
works ok here; since it concerns independent mp runs, i cannot imagine what goes wrong; mayeb a bad random numer; does your log say something?
My results are the same as Vit's example: The last 9 items are not shaded but have 3 black sides and 1 white one (with \write18 disabled, using a single \jobname-mpgraph.mp)
I don't know what is going, but at least I can reproduce the problem.
it's related to the fact that there can be 1000 specials only (this /1000 in mp-spec)
if you add:
\def\MPrgbnumber#1{\expandafter\doMPrgbnumber#10000.00000\relax} \def\doMPrgbnumber#1.#2#3#4#5#6\relax{#2#3#4#5}
\startMPinclusions _special_div_ := 10000 ; \stopMPinclusions
to the file, and change all 1000's in mp-spec.tex into _special_div_ it works ok; so, the question (for taco is): does mp have the right
Really? Hmmm, not for me. I have got the graphics with flat color per picture; every picture in the sequence has lighter and lighter color (starting from black). (After performing your instructions in the mp-spec.mp and refreshing metafun.mem.)
can you try the experimental zip i posted yesterday (.../temp/cont-tmf.zip) forget about the definitions, just set \settrue \manyMPspecials in your file should work Hans