11 Jan
2008
11 Jan
'08
4:22 p.m.
Is there another solution other than fontforge ?
Sure, just rename the font to Unicode.ttf. And the problem should be fixed now, so try the next beta with the original name as well.
I mean using by using characters.data in char-def.lua:
[0x25C9] = { unicodeslot=0x25C9, category='so', description='FISHEYE' },
it should be easy with a bit \ctxlua get glyph by description .
I guess you're better off preparing the inverse mapping and storing it in advance, otherwise you would be losing a lot of time because you would have to loop over characters.data to find the character you want. Arthur