Yes, I meant cornered. But it turns out it works worse in my case, I get paths with hundreds of segments and a run that goes amok. But that made me find a mistake in my code and now I’m using my own again and it works fine: vardef softenPath( expr hardPath) = save softPath; path softPath; save len; len := length hardPath; save rounding; rounding := 5; save i; for i=0 upto len: if (i=0): % first pair softPath := point i of hardPath; elseif (i=len): % lastpair softPath := softPath -- point i of hardPath; else: % intermediate pair save subOne; path subOne; subOne := subpath(i-1, i) of hardPath; save subTwo; path subTwo; subTwo := subpath(i, i+1) of hardPath; save lenOne; numeric lenOne; lenOne := arclength subOne; save lenTwo; numeric lenTwo; lenTwo := arclength subTwo; save pointOne, pointTwo; pair pointOne, pointTwo; pointOne := point (arctime (lenOne-rounding) of subOne) of subOne; pointTwo := point (arctime rounding of subTwo) of subTwo; save dirOne, dirTwo; pair dirOne, dirTwo; dirOne := direction (arctime (lenOne-rounding) of subOne) of subOne; dirTwo := direction (arctime (rounding) of subTwo) of subTwo; softPath := softPath -- pointOne{dirOne} .. {dirTwo}pointTwo; fi endfor; softPath enddef; Fixed rounding of 5bp, but that is easy to change.
On 5 Apr 2020, at 12:37, Wolfgang Schuster
wrote: Gerben Wierda schrieb am 05.04.2020 um 12:31:
I think I saw a function in MetaFun somehwre that you could give a ‘hard’ path, i.e. (0,0) -- (0,1) — (1,1) and it would become a path with nicely rounded (part of a circle) corners (still straight lines), but I can’t find it anymore. I wrote my own, but it is giving me headaches so I’d like to find something that is better than what I produce.
You you mean "cornered ..." or "smoothed ..."?
Wolfgang