Peter Rolf wrote:
overprinting is broken under very special conditions. You need to add framed content with a defined mp overlay as background and *deactivated frame* to a layer (last of the four pairs in the example). The text of the last pair is written in the same \GSoverprint group (in this case the \GSknockout is even missing). Very obscure.
\def\reuseMPbox#1#2#3#4#5% space delimiting would save some tokens {\xdef\MPllx{#2}% but it's not worth the effort and looks \xdef\MPlly{#3}% ugly as well \xdef\MPurx{#4}% \xdef\MPury{#5}% \forcecolorhack\getobject{MP}{#1}} % else no proper color intent the issue is as follows: - i use attributes for such things - and, in the backend i only look at glyph and rule nodes - however, the reused graphic is an object - so, i have a \forcecolorhack - this tells the backend to treat the following node as well there are a few more places where this is needed and in due time it will be sorted out Hans ----------------------------------------------------------------- Hans Hagen | PRAGMA ADE Ridderstraat 27 | 8061 GH Hasselt | The Netherlands tel: 038 477 53 69 | fax: 038 477 53 74 | www.pragma-ade.com | www.pragma-pod.nl -----------------------------------------------------------------